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Cadavre  Exquis

28/10/2016

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PictureExquisite Corpse drawing - October 25 2016
An inspiring and stimulating evening at the Art Science Salon “Dual Natures: Illuminating the Illustrator’s Mind” at the Kittredge Gallery, Puget Sound University. Invited by Angela Mele, fellow scientific illustrator and education & outreach specialist at the Slater Museum of Natural History, at this collaboration between the museum and the gallery, science illustrators discussed their passion for illustration,  professional path, and what inspires their creations. 

In the intimate space of the gallery, a full room of art and science students, faculty, and community members joined Barbara Ierulli, Liz Clayton Fuller, and myself for short presentations, and extended discussions around some of our artworks. The audience was also invited to express their own artistic talent with a game of “Exquisite Corpse” using museum specimens as inspiration.
 
“Exquisite Corpse” or “Cadavre Exquis” is a game invented in 1925 Paris in a house inhabited by the surrealist poets and authors M. Duhamel, J. Prévert and Y. Tanguy. A group collaboration, and chance-based game played by 3 to 6 participants - each player jots down a word, folds the paper to hide that word, and pass it to the next writer to compose a surprising sentence consisting of a noun, adjective, verb, direct object and adjective. “Le cadavre – exquis – boira – le vin – nouveau” was the fist sentence produced hence the name of the game.
​
Popular at gatherings of surrealist artists, the game morphed into an entertaining, collaborative, creative experience,   quickly adopted by writers, poets, and visual artists.  

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